Alien Frontiers: Faction Packs

  • ₱800.00


Alien Frontiers: Faction Pack #1 

Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board, a pair of new Alien Tech cards, and any extra components that might be needed.

So, what's in this very first Expansion Booster? I'm glad you asked!

Xeno Explorations, Inc. is the new Faction board -- Xeno has access to a remote exploration vehicle (REV) which they drive across Planet Maxwell, looking for territories to explore and exploit.

The REV is a custom plastic vehicle miniature -- it is used to show the territory currently being explored and exploited by Xeno Explorations, Inc.

Seismic Detonator is the new Alien Tech card -- a powerful alien weapon that can clear a territory of colonies, but are you mad enough to dare use it?

(From kickstarter.com)

Credits to BoardGameGeek

 

Alien Frontiers: Faction Pack #2 - Sunrise Commune

Fleeing persecution on Earth, the "Sunnies" came to Maxwell in hopes of finding a place where humanity would just leave them alone.

FACTION ABILITIES

  • OWNER: Pay one less ore than usual for any colony you land on a territory where you already have at least one colony.
  • FACILITY: Pay 3 fuel to move 1 of your colonies to a territory with no other colonies on it.

 COMPONENTS

  • Faction Board
  • 1 new Alien Tech Card
  • 2 new Agenda Cards

Credits to BoardGameGeek

 

Alien Frontiers: Faction Pack #3 - Brethren of the Stars

The Brethren are pirate crew known for hijacking ships for nefarious purposes. In their spare time thy have been known to smuggle tridium ore.

FACTION ABILITIES

  • OWNER: Use the Brethren Ship to replace any ship on the board and then re-roll and use the hijacked ship.
  • FACILITY: Move the Brethren Ship to an empty dock at the lunar mine and gain 2 ore.

COMPONENTS

  • Faction Board
  • 1 new Alien Tech Card
  • 2 new Agenda Cards
  • Brethren Ship (custom die)

Credits to BoardGameGeek

 

Alien Frontiers: Faction Pack #4 - Prophets of the Artifact

Strange emanations from the Alien Artifact have given this group of technologies the power to influence the destinies of others.

FACTION ABILITIES

  • OWNER: Discard a face-down Agenda card to get 3 fuel or 1 ore or 1 Agenda Card.
  • FACILITY: Draw Agenda Cards equal to the value of your docked ship. Keep one and return the rest to the bottom of the Agenda deck.

COMPONENTS

  • Faction Board
  • 1 new Alien Tech Card
  • 2 new Agenda Cards

Credits to BoardGameGeek

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